Halo Reach Arena

new features coming to Halo Reach’s multiplayer mode when it’s launched later this year. The new Arena playlist. These are Slayer and Team Slayer games that are aimed at the hardcore Halo player, with players separated into different skill divisions based on your performance during month-long seasons. You’re not just ranked on skill but on assists in team games, your kill/death ratio. The game slips you into the most appropriate category – Onyx, Gold, Silver, Bronze, and Steel – and shifts you between them as your skills improve.

To qualify, you nave to play a certain number of games a day to gain a Daily Ranking – an average of your best games on that day. And you need a certain number of Daily Rankings to get a divisional ranking and compete in a season.

With Arena drawing in hardcore players, Bungie’s done away with the Ranked and Unranked divisions, with a new more intelligent matchmaking system that can put you and your team into the most appropriate game type with an opposing team of equivalent skill, or split uneven teams and fill in spaces with lonesome players.

Other tweaks have also been made. The game will now auto party-up with players after a game, giving you the option to opt-out (instead of having to opt-in). You can specify language, connection speed or skill level as a preference for matchmaking, vote to veto maps or game types separately, and can enter a queue to join friends that are already in-game as soon as the match is finished.

It sounds like the ranking system that Halo 3 is really missing!


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